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Bembel Crew Multigaming

Wie sind ein Multigaming Clan und sind auf Europas Strassen und auf Amerikas Highways unterwegs.

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    Euro Truck Simulator 2

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    American Truck Simulator

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    Euro Truck Simulator 2

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    American Truck Simulator

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    ETS2: Beyond the Baltic Sea

Artikel

American Truck Simulator 1.35 Experimental Beta

hier mal ein Video
 
 

 


Siegfried   06. Mai 2019    17:59    ETS2    0    981
ATS, Simulation, Gaming



On the Road

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On the Road – die realistische Truck-Simulation für den PC aus dem Hause Toxtronyx befindet sich aktuell in einem fortgeschrittenen Entwicklungstadium. Nutzen Sie die Early Access-Phase, um Ihre eigenen Wünsche und Ideen einzubringen!

 

weiter lesen...


Siegfried   05. Mai 2019    18:00    Allgemein    0    1037
Single-player, Gaming, Simulation



Revisiting Germany Vol. 2

With the recent announcement of Sardinia, many from our community thought this would be the biggest addition to come in the 1.35 update. We'd like to contest that claim, as another part of the Germany rebuild is arriving in this update as well! This time, our map design team has been focusing on east and south-east areas of Germany, and they really haven't been holding back! Check out the change list to see for yourself!
 

 

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Siegfried   24. April 2019    19:30    Allgemein    0    1017
ETS2, Update



WORLD OF TRUCKS EVENT - #ONETRUCKFAMILY DESTINATIONS SCHEDULE

WORLD OF TRUCKS EVENT - #ONETRUCKFAMILY DESTINATIONS SCHEDULE
The new season of the European Truck Racing Championship is coming. Before the 2019 season starts, the teams have a long list of places, shows, and events to show off their fast and agile

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Paris 22 March Oslo 06 April Genève

21 April

Bratislava 25 March Manchester 09 April Helsinki

24 April

Ancona 28 March St. Petersburg 12 April Milano

27 Apri

Poznan 31 March Budapest 15 April Hannover

30 April

Brussel 03 April

Le Mans

18 April London

03 May

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ins Forum


Siegfried   24. März 2019    22:58    ETS2    0    1086
ETS2, Gaming, Event



AMERICAN TRUCK SIMULATOR

Washington: Urban landmarks

Transferring real-world environments into our games universe is always a challenging process. For example, there are many technical and practical limitations which exist, many of which are related to the games' world scale of 1:20. To help us create an immersive experience that allows players to drive in the most realistic environment possible, we use several development tricks; one of these techniques is creating and placing distinctive landmarks in addition to local architecture, which can be natural or man-made structures.

 

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Siegfried   20. Februar 2019    17:00    ATS    0    1057
ATS, Update